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Game dev insights and technical deep dives

Field notes, postmortems, and hard-won lessons from real projects.

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godotevents

GodotFest Munich 2025

Highlights and insights from GodotFest Munich 2025! Our team shares their key takeaways and favorite presentations from the conference dedicated to the Godot Engine.

2 min read
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02
godottools

Godot Itch Plugin

What is this about? Well, we are two friends and colleagues Jan and Jakub and we were lucky. We just successfully finished one project and what now? The new project will start soon, and we need to fil...

15 min read
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03
godot

Godot 4 Features and Improvements

- Big upgrade over Godot 3: faster, better graphics, smoother workflow - Vulkan is default: modern lighting, more lights, steadier frame time - Optional Direct3D 12 (Windows) and future Windows tech (...

13 min read
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04
unity

Serialized Pipeline with SerializeReference

What is a serialized pipeline? We're using pipeline in a reductive sense, as in general pipelines can get very complicated (rendering pipeline). Our definition of a pipeline is an array of pipes that...

4 min read
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05
babylonJS

Lessons Learned While Making a Responsive UI in BabylonJS for a web game

Whether you're here to learn about BabylonJS or stumbled upon this article during an internet dive—welcome! To be clear, I’m no expert in UI design, BabylonJS, JavaScript, or TypeScript. This is more...

11 min read
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06
unrealengine

Unreal Engine - Programming Subsystems

If you are a programmer working with Unreal Engine, you might have heard of the concept of subsystems. Subsystems are a powerful feature that allows you to create custom classes that can be accessed f...

11 min read
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07
update

Welcome to our blog!

Game development is amazing journey full of ups and downs. As everyone of us started somewhere and learned a lot of things from others - it's time to give something back to the community 🎮💖 Stay tun...

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