Recent Posts

Serialized Pipeline with SerializeReference

7 minute read

Introduction What is a serialized pipeline? We’re using pipeline in a reductive sense, as in general pipelines can get very complicated (rendering pipeline). Our definition of a pipeline is an array of pipes that get executed in order and which may contain some additional data. The second clarifier is in the serialization so our specific pipel...

Lessons Learned While Making a Responsive UI in BabylonJS for a web game

13 minute read

Lessons Learned While Making a Responsive UI in BabylonJS for a web game Whether you’re here to learn about BabylonJS or stumbled upon this article during an internet dive—welcome! To be clear, I’m no expert in UI design, BabylonJS, JavaScript, or TypeScript. This is more of a diary entry about my first experience with BabylonJS. I’ll share th...

Unreal Engine - Programming Subsystems

21 minute read

If you are a programmer working with Unreal Engine, you might have heard of the concept of subsystems. Subsystems are a powerful feature that allows you to create custom classes that can be accessed from anywhere in your project, without having to modify or inherit from the engine classes. In this blog post, I will explain what subsystems are, h...

Welcome to our blog!

less than 1 minute read

Game development is amazing journey full of ups and downs. As everyone of us started somewhere and learned a lot of things from others - it’s time to give something back to the community 🎮💖